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Fallout New Vegas Iron Sights Fix

воскресенье 12 апреля admin 41
I recently found that True Fallout 3 Aiming mod which brings back the aiming from Fallout 3. I also extracted the FO3 animations for it.

In any case, any gun mod that you see that is noted as being aligned for Iron sights (and there are quite a few online) will be compatible with RH's mod. In fact, even without it if the gun's.nif is properly aligned, and the 'Don't use 1st Person IS animations' is unchecked in the GECK, you can look down the sights (though you won't get RH's.

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While it does work almost perfect, it doesnt seem to work properly on some guns, especially guns added by TTW such as the Chinese Assault Rifle, Plasma Pistol and others. When I try to zoom with them, the screen zooms in but there isn't a proper animation such as in FO3. Its kinda hard to explain but people who played FO3 probably know what I mean. Its not the same kind of zoom and seems more like a placeholder zoom if no proper animation or zoom strength is assorted with the gun. I am not sure if any FNV weapons suffer from this or only the TTW ones.
I am wondering, why is that? I mean those guns even come from Fallout 3. Dont they come with those animations anymore or where they stripped when they were ported for TTW?
I already checked if any mod conflicts but nope, I am actually not even using any weapon mods.
Anybody experience with this? Wouldnt mind to fix this myself if I knew whats wrong and what needs to be done. But maybe there is a patch anyway, not like I found one.
Please no comments like 'Why would anyone want to use the old Fallout 3 aiming?'.. Lets just say I always prefered it. The aiming always feels too stiff for me in this game anyway. Even the RH FO3 mod had better Ironsights.

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commented Aug 24, 2019

Source: Mods Incompatible with 3.2+

  • Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes.
  • Project Nevada, Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
  • NVEC New Vegas Enhanced Content, uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records.
  • MMUE Mission Mojave Ultimate Edition, Deletes records TTW needs and reuses Fallout 3 records.
  • XFO, This mod is ancient and not even compatible with the current version of Vanilla New Vegas.
  • DUST Survival simulator, completely incompatible.
  • FOOK New Vegas, completely incompatible.
  • After War Nevada, completely incompatible.
  • Yukichigai Unofficial Patch YUP, and other unofficial patch mods. TTW comes with YUPTTW which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well.
  • Weapon Mesh Improvement Mod, fix conflicts, included with TTW and more up to date (not necessary).
  • Unofficial Patch NVSE, script and fix conflicts (not necessary).
  • Unofficial Patch Plus, script and fix conflicts (not necessary).
  • HeroInZero's Weapon Fixes, script and fix conflicts (not necessary).
  • Purge Cell Buffers, it will break your game.
  • Zan Autopurge Crash Protector, it will break your game.
  • Wasteland Gals 2, CTDs
  • Clear Cache Hotkey, it will break your game.
  • Killable Children, or any similar mods Incompatible.
  • PCB Hotkey, it will break your game.
  • FCO Fallout Character Overhaul, all versions are known to conflict and break TTW, do not install.
  • Fallout Who Vegas - Complete, breaks dialogue and more.
  • New Vegas Uncut - Freeside Open, and any other mod that makes changes to the Freeside worldspace will require a patch.
  • Weapons of the New Millenia, patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
  • More Perks, redundant Fallout 3 perks and generally incompatible and buggy.
  • Animation Replacers like Weapon Animation Replacer WAR, Hitman's 1st Person Weapon Animation Overhaul, Asurah Reanimation Pack, completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
  • Classic Fallout Weapons FO3, & Classic Fallout Weapons - [ ] New Vegas, completely incompatible, breaks leveled lists in both games, broken meshes.
  • Most major overhauls to NV, like DUST and AWN, will completely break the game due to leveled list changes and/or deleted forms.
  • Anything that alters the game's timescale. Internal game functions are tied to time scale , changing them will break AI packages and other things.
  • Game Setting Tuner, contains bad scripting that causes save bloat and corruption.
  • MMM Marts Mutant Mod?? could be patched but would take a lot of effort.
  • Essential Visual Enhancements, incompatible weapon meshes and animations.
  • Point Lookout Reborn, it has broken scripts and dirty worldspace/cell edits. It can be patched/reconverted for TTW 3.2+.
  • Weather mods that do not have 3.2 conversions break water heights and image spaces
  • Interior Lighting Overhaul, the old TTW patch is not compatible with 3.2+, do not use. A new patch is being made.
  • Weapon Mods Expanded, all meshes are incompatible with TTW's fixed animations. There are also problems with texture sets, sound fixes and other issues.
  • Weapon Mod Expansion, all meshes are incompatible with TTW's fixed animations. There are also problems with texture sets, sound fixes and other issues.
  • Impact, weapon edits are incompatible, it can be patched. There is a scripted version that works and can be used instead.
  • A Familiar Friend, use the arm mounted version.
  • Pipboy Readius, causes CTDs in tranquility lane and initial train trip.
  • Alt Start Mods, they will break the game. Until a 3.2 compatible one is finished.
  • Continue After Games Ending/Continue After Ending, Use FPGE (Functional Post Game Ending), by kazopert instead.
  • Any of the TTW 2.9 optionals.
  • Enhanced NPC Awareness, causes random NPCs and companions after firing to become hostile to the player.
  • The Storyteller, dirty edits and incompatible conflicts.
  • F***able Companions TTW, Uses Add Topic which will break any other mod with added Greetings.
  • Leave conversation, This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game.
  • Project Weaponry, multiple incomplatible meshes, all iron sights broken with TTW.
  • Gun Runners' Arsenal integration mods other than jsawyerbatty.
  • Unlimited Companions, has every script in NV in it, completely breaks the game even without TTW.
  • Weapons of the Wasteland, causes CTD.
Fallout
added this to the Tale of Two Wastelands (TTW) support milestone Aug 24, 2019
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