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Fallout Weapons Of The New Millenia

среда 08 апреля admin 71

Weapons of the New Millenia - Fallout New Vegas - Mod Spotlight MCDReviews. Fallout New Vegas. Weapons of the New Millenia for Fallout: New Vegas - Duration.

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Milestone

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commented Aug 24, 2019

Source: Mods Incompatible with 3.2+

  • Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes.
  • Project Nevada, Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
  • NVEC New Vegas Enhanced Content, uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records.
  • MMUE Mission Mojave Ultimate Edition, Deletes records TTW needs and reuses Fallout 3 records.
  • XFO, This mod is ancient and not even compatible with the current version of Vanilla New Vegas.
  • DUST Survival simulator, completely incompatible.
  • FOOK New Vegas, completely incompatible.
  • After War Nevada, completely incompatible.
  • Yukichigai Unofficial Patch YUP, and other unofficial patch mods. TTW comes with YUPTTW which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well.
  • Weapon Mesh Improvement Mod, fix conflicts, included with TTW and more up to date (not necessary).
  • Unofficial Patch NVSE, script and fix conflicts (not necessary).
  • Unofficial Patch Plus, script and fix conflicts (not necessary).
  • HeroInZero's Weapon Fixes, script and fix conflicts (not necessary).
  • Purge Cell Buffers, it will break your game.
  • Zan Autopurge Crash Protector, it will break your game.
  • Wasteland Gals 2, CTDs
  • Clear Cache Hotkey, it will break your game.
  • Killable Children, or any similar mods Incompatible.
  • PCB Hotkey, it will break your game.
  • FCO Fallout Character Overhaul, all versions are known to conflict and break TTW, do not install.
  • Fallout Who Vegas - Complete, breaks dialogue and more.
  • New Vegas Uncut - Freeside Open, and any other mod that makes changes to the Freeside worldspace will require a patch.
  • Weapons of the New Millenia, patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
  • More Perks, redundant Fallout 3 perks and generally incompatible and buggy.
  • Animation Replacers like Weapon Animation Replacer WAR, Hitman's 1st Person Weapon Animation Overhaul, Asurah Reanimation Pack, completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
  • Classic Fallout Weapons FO3, & Classic Fallout Weapons - [ ] New Vegas, completely incompatible, breaks leveled lists in both games, broken meshes.
  • Most major overhauls to NV, like DUST and AWN, will completely break the game due to leveled list changes and/or deleted forms.
  • Anything that alters the game's timescale. Internal game functions are tied to time scale , changing them will break AI packages and other things.
  • Game Setting Tuner, contains bad scripting that causes save bloat and corruption.
  • MMM Marts Mutant Mod?? could be patched but would take a lot of effort.
  • Essential Visual Enhancements, incompatible weapon meshes and animations.
  • Point Lookout Reborn, it has broken scripts and dirty worldspace/cell edits. It can be patched/reconverted for TTW 3.2+.
  • Weather mods that do not have 3.2 conversions break water heights and image spaces
  • Interior Lighting Overhaul, the old TTW patch is not compatible with 3.2+, do not use. A new patch is being made.
  • Weapon Mods Expanded, all meshes are incompatible with TTW's fixed animations. There are also problems with texture sets, sound fixes and other issues.
  • Weapon Mod Expansion, all meshes are incompatible with TTW's fixed animations. There are also problems with texture sets, sound fixes and other issues.
  • Impact, weapon edits are incompatible, it can be patched. There is a scripted version that works and can be used instead.
  • A Familiar Friend, use the arm mounted version.
  • Pipboy Readius, causes CTDs in tranquility lane and initial train trip.
  • Alt Start Mods, they will break the game. Until a 3.2 compatible one is finished.
  • Continue After Games Ending/Continue After Ending, Use FPGE (Functional Post Game Ending), by kazopert instead.
  • Any of the TTW 2.9 optionals.
  • Enhanced NPC Awareness, causes random NPCs and companions after firing to become hostile to the player.
  • The Storyteller, dirty edits and incompatible conflicts.
  • F***able Companions TTW, Uses Add Topic which will break any other mod with added Greetings.
  • Leave conversation, This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game.
  • Project Weaponry, multiple incomplatible meshes, all iron sights broken with TTW.
  • Gun Runners' Arsenal integration mods other than jsawyerbatty.
  • Unlimited Companions, has every script in NV in it, completely breaks the game even without TTW.
  • Weapons of the Wasteland, causes CTD.
added this to the Tale of Two Wastelands (TTW) support milestone Aug 24, 2019
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< User:EssArrBee
  • 1Millenia's Additional Weapons
    • 1.19Merging Instructions

Return Link: Fear and Loathing New Vegas

Millenia's Additional Weapons

The following mods are from Millenia, but are not included in Weapons of the New Millenia. This page will change as new individual guns are released or WotNM is updated. Merging instructions are also included.

  • ANNOUNCEMENT: There are now two sets of merging instructions, one for turning Doc Mitchell into David Koresh and the other that removes the weapons from his home.

Current Version: v11

  • NOTE FOR RETURNING USER: Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
Beretta 87 Target
  • Author: Millenia, RedRogueXIII, Naky
  • Version: v1.0

If there were more Berettas in the game, than Fallout would probably need more rappers.

Browning P35
  • Author: Millenia, Mr Rifleman, RedRogueXIII, Naky
  • Version: v1.1

It is called a Browning because when shot with one, you'll be browning your pants.

Codename RU-556
  • Author: Millenia, ImBrokeRu, Naky
  • Version: v1.0

He left out the dickbutt version. :(

Colt M16A2
  • Author: Millenia, Drew, Naky
  • Version: v1.1

There will never be enough automatic weapons, ever, ever-ever.

CZ805 BREN
  • Author: Millenia, tenoyl, Naky
  • Version: v1.1a

Millenia does not make a lot of tactical weapons, so consider this a blessing.

Dragunov SVU - OTs-03
  • Author: Millenia, Sarvs, Naky
  • Version: v1.0

Dragunov rifles are amazing.

FAMAS F1
  • Author: Millenia, Raynox3D, Hitman47101, Naky, Tenoyl
  • Version: v1.1

Placeholder for something snarky. Pixies doolittle remastered rare.

FN M1905 pocket pistol
  • Author: Millenia, cr45h, and Naky
  • Version: v1.0

He said pocket pistol. :P

IMI Desert Eagle
  • Author: Millenia, Toasty Fresh, Naky
  • Version: v1.0

In real life this gun has almost no actual purpose for existing. Clearly the creators were compensating for something. That is not something gamers should worry about though, bigger is better in the wasteland.

IMI Galil
  • Author: Millenia, Naky
  • Version: v1.0

Probably the last gun Millenia will make for FNV with Fallout 4 coming out soon.

OTs-33 Pernach
  • Author: Millenia, RedRogueXIII, Naky
  • Version: v1.0

Fully automatic pistols with folding stocks should be the prize at the bottom of every cereal box.

PKM
  • Author: Millenia, Sarvs, SAM61, Naky
  • Version: v1.0

Millenia used this gun in real life, so it is probably one of the most accurate representations of a gun that he has ever made.

Serbu Super Shorty
  • Author: Millenia, Naky
  • Version: v1.0
Fallout Weapons Of The New Millenia

These same shottys always make me think of Terminator 2. This one does not come with a motor cycle or annoying teenager though.

Steyr Scout
  • Author: Millenia, cR45h, Naky
  • Version: v1.0

Great rifle for mid level character. Not overpowered for people that want the game to maintain some challenge.

Suomi M-31
  • Author: Millenia, RedRogueXIII, Naky
  • Version: v1.1

This gun has a couple variants, but both are really nice.

TOZ-66
  • Author: Millenia, SAM61, Naky
  • Version: v1.0

Great double barrel shotgun to appease the inner redneck. Get the sawn off barrel mod and have some moonshine while roaming the wastes.

Walther WA2000
  • Author: Millenia, EdgeStylez, Naky
  • Version: v1.0

Never understood how to stabilize this gun for long range shots, but videogame do not have that issue, just kneel down.

Winchester M1897 - Trench Gun
  • Author: Millenia, Behemoth, TFH, Naky
  • Version: v1.1

Really an amazing shotgun. This may a bit overpowered early on, but for mid or high level characters it is great. Load up some slug rounds and have sound fun.

Merging Instructions

There are two sets of merging instructions with only one difference. The first set (Cheat) just merges the plugins while the second set (No Cheat) merges the plugins and deletes the free weapons placed at Doc Mitchell's.

Related Videos:

The video is for the old merge script, but still has some great information.

Merging Millenias Weapons Cheat
  1. Open Merge Plugins Standalone through MO and click [OK].
    • TICK 'Copy general assets' in the Settings->Integration tab.
  2. Hold ctrl and click every plugin listed below:
    Notice:If the plugins are contiguous hold shift and click the first then the last.
    • BT87.esp
    • BHPM1935.esp
    • M16A2.esp
    • MSR556.esp
    • CZ805.esp
    • SVU.esp
    • DEagle.esp
    • Galil.esp
    • FAMAS.esp
    • M1905.esp
    • Pernach.esp
    • PKM.esp
    • Serbu.esp
    • Scout.esp
    • KP31.esp
    • TOZ66.esp
    • WA2000.esp
    • M1897.esp
  3. Right click one of the highlighted plugins and goto 'Add to merge', then select '<New Merge>'.
    • In the popup, type the name of the merge and the plugin, then click [OK]. Millenia's Additional Weapons is recommended.
  4. Open the Merges tab and right click 'Millenia's Additional Weapons' and goto 'Plugins', then select 'Check plugins for errors'.
  5. Right click 'Millenia's Additional Weapons', then select 'Build Merge'.
  6. When complete click [Close], then close Merge Plugins Standalone.
  7. The mod now resides in the Millenia's Additional Weapons folder.
    • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'.
  8. Move the folder right below Winchester M1897 - Trench Gun and make sure it is ticked.
  9. Untick all the mods from the list above.
    • The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
Merging Millenias Weapons No Cheat
  1. Open Merge Plugins Standalone through MO and click [OK].
    • TICK 'Copy general assets' in the Settings->Integration tab.
  2. Hold ctrl and click every plugin listed below:
    Notice:If the plugins are contiguous hold shift and click the first then the last.
    • BT87.esp
    • BHPM1935.esp
    • M16A2.esp
    • MSR556.esp
    • CZ805.esp
    • SVU.esp
    • DEagle.esp
    • Galil.esp
    • FAMAS.esp
    • M1905.esp
    • Pernach.esp
    • PKM.esp
    • Serbu.esp
    • Scout.esp
    • KP31.esp
    • TOZ66.esp
    • WA2000.esp
    • M1897.esp
  3. Right click one of the highlighted plugins and goto 'Add to merge', then select '<New Merge>'.
    • In the popup, type the name of the merge and the plugin, then click [OK]. Millenia's Additional Weapons is recommended.
  4. Open the Merges tab and right click 'Millenia's Additional Weapons' and goto 'Plugins', then select 'Check plugins for errors'.
  5. Right click 'Millenia's Additional Weapons', then select 'Build Merge'.
  6. When complete click [Close], then close Merge Plugins Standalone.
  7. The mod now resides in the Millenia's Additional Weapons folder.
    • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select 'Refresh'.
  8. Move the folder right below Winchester M1897 - Trench Gun and make sure it is ticked.
  9. Untick all the mods from the list above.
    • The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
  10. Start FNVEdit, then double click 'Millenia's Additional Weapons.esp'.
    1. Expand 'Millenia's Additional Weapons.esp' and then right click Cell and select 'Remove'.
  11. Close FNVEdit and save 'Millenia's Additional Weapons.esp'
Changelog

This is provided for users that may have installed this before and are returning for updates.

  • v1: Initial version
  • v2: Added PKM
  • v3: Added Walther WA2000
  • v4: Added Dragunov SVU - OTs-03
  • v5: Added CZ805 BREN
  • v6: Added Suomi M-31. Added a second set of merging instructions for removing all the guns from Doc Mitchell's house.
  • v7: Added Codename RU-556 and OTs-33 Pernach.
  • v8: Added Beretta 87 Target, Browning P35, and FAMAS 12 and updated instructions to Merge Plugin Script v1.9
  • v9: Added IMI Galil. Probably final update since it is the last gun Millenia will do for FNV.
  • v10:Added FN M1905 pocket pistol. Next to last update hopefully.
  • v11:Ported instructions over to Merge Plugins Standalone. Final version.

Return Link: Fear and Loathing New Vegas


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