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Civ 5 Reformation Beliefs

среда 15 апреля admin 2

View theprotestantreformation.doc from HISTORY WORLD CIV at American History High. CP World History (Unit 6, #6) Name Date Pd The Protestant Reformation I. The Beliefs & Authority of the. I’m proud/ashamed to admit that according to Steam, I have nearly 2,000 hours spent playing Civilization V. That’s less than I’ve spent playing Europa Universalis IV, but I digress One awesome thing about the Civilization series is that the combi.


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See also Modding Tutorials.


Objects

Static objects
Instances
Data
Events


UI Controls

See also Common UI Properties.

Miscalleneous
Buttons
Containers
Animations


Lua Objects

Those objects are defined in Lua files and can be used through an include statement.


Structures

Those objects are regular Lua tables that only contain named fields but no methods.


Objects identifiers

Those identifiers are regular integers that identify objects.

  • PlayerID (Players enumeration)
  • TeamID (Teams enumeration)


Constants identifiers

Those identifiers are regular integers associated with the constants defined in Lua enumerations.

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Type
Lua Enum
Type
Lua Enum
ActionSubTypesGameTypes
ActivityTypesGenericWorldAnchorTypes
AdvisorTypesInfoCornerID
ButtonPopupTypesInterfaceDirtyBits
ButtonStatesKeyEvents
ChatTargetTypesKeys
CityAIFocusTypesLeaderheadAnimationTypes
CityUpdateTypesMajorCivApproachTypes
CombatPredictionTypesMinorCivPersonalityTypes
CommandTypesMinorCivQuestTypes
ContentTypeMouseEvents
ControlTypesMouse
CoopWarStatesNetErrors
FromUIDiploEventTypesNetKicked
DiploUIStateTypesOrderTypes
DirectionTypesPlotTypes
DisputeLevelTypesPopupPriority
EndGameTypesResourceUsageTypes
EndTurnBlockingTypesSlotClaim
FaithPurchaseTypesSlotStatus
FlowDirectionTypesSystemUpdateUIType
FogOfWarModeTypesTaskTypes
GameMessageTypesThreatTypes
GameOptionTypesTradeableItems
GameplayGameStateTypesYieldDisplayTypes
GameStateTypes


Data identifiers

Those identifiers are regular integers that identify the data rows defined in the XML data files.

Type
Xml Table
Lua Enum
Commands
ArtStyleTypes
Automates
BeliefsBeliefTypes
Builds
BuildingClasses
Buildings
Calendars
Civilizations
Climates
Colors
Diplomacy_Responses
DomainsDomainTypes
Eras
FeaturesFeatureTypes
Flavors
GameSpeeds
GoodyHuts
HandicapInfos
HurryInfos
Improvements
InterfaceModesInterfaceModeTypes
InvisibleInfos
Civilization_Leaders
MinorCivTraitsMinorCivTraitTypes
MissionsMissionTypes
MultiplayerOptions
NotificationsNotificationTypes
PlayerOptions
PolicyBranchTypesPolicyBranchTypes
Policies
Processes
Projects
UnitPromotions
ReligionsReligionTypes
ReplayDataSets
Resources
Routes
Specialists
SpecialUnits
Technologies
TerrainsTerrainTypes
UnitAIInfos
UnitClasses
UnitCombatInfos
Units
Victories
VoteSources
Votes
YieldsYieldTypes


Civ5 Types
Civ5 Methods and Functions
Civ5 Thematic Categories: Terrain
Civ5 Features & Natural wonders API
Civ5 Fog API
Civ5 Goodies API
Civ5 Improvements API
Civ5 Resources API
Civ5 Rivers API
Civ5 Terrain API
Civ5 Terrain Ownership API
Civ5 Yields API
Civ5 Thematic Categories: Development
Civ5 Buildings API
Civ5 Cities API
Civ5 City Production API
Civ5 Culture API
Civ5 Food & Population API
Civ5 Gold API
Civ5 Golden Age API
Civ5 Great People API
Civ5 Happiness API
Civ5 Policies API
Civ5 Religion API
Civ5 Science API
Civ5 Specialists API
Civ5 Thematic Categories: Units
Civ5 Barbarians API
Civ5 Combat API
Civ5 Movement API
Civ5 Unit Experience API
Civ5 Units API
Civ5 Thematic Categories: Diplomacy
Civ5 City States API
Civ5 Diplomacy API
Civ5 Espionnage API
Civ5 Players API
Civ5 Trade API
Civ5 United Nations API
Civ5 Thematic Categories: General
Civ5 Game Settings API
Civ5 Notification API
Civ5 Score API
Civ5 Turns API
Civ5 Victory API



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.

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