View theprotestantreformation.doc from HISTORY WORLD CIV at American History High. CP World History (Unit 6, #6) Name Date Pd The Protestant Reformation I. The Beliefs & Authority of the. I’m proud/ashamed to admit that according to Steam, I have nearly 2,000 hours spent playing Civilization V. That’s less than I’ve spent playing Europa Universalis IV, but I digress One awesome thing about the Civilization series is that the combi.
See also Modding Tutorials.
Static objects |
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See also Common UI Properties.
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Those objects are defined in Lua files and can be used through an include
statement.
Those objects are regular Lua tables that only contain named fields but no methods.
Those identifiers are regular integers that identify objects.
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Those identifiers are regular integers associated with the constants defined in Lua enumerations.
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ActionSubTypes | GameTypes | ||
ActivityTypes | GenericWorldAnchorTypes | ||
AdvisorTypes | InfoCornerID | ||
ButtonPopupTypes | InterfaceDirtyBits | ||
ButtonStates | KeyEvents | ||
ChatTargetTypes | Keys | ||
CityAIFocusTypes | LeaderheadAnimationTypes | ||
CityUpdateTypes | MajorCivApproachTypes | ||
CombatPredictionTypes | MinorCivPersonalityTypes | ||
CommandTypes | MinorCivQuestTypes | ||
ContentType | MouseEvents | ||
ControlTypes | Mouse | ||
CoopWarStates | NetErrors | ||
FromUIDiploEventTypes | NetKicked | ||
DiploUIStateTypes | OrderTypes | ||
DirectionTypes | PlotTypes | ||
DisputeLevelTypes | PopupPriority | ||
EndGameTypes | ResourceUsageTypes | ||
EndTurnBlockingTypes | SlotClaim | ||
FaithPurchaseTypes | SlotStatus | ||
FlowDirectionTypes | SystemUpdateUIType | ||
FogOfWarModeTypes | TaskTypes | ||
GameMessageTypes | ThreatTypes | ||
GameOptionTypes | TradeableItems | ||
GameplayGameStateTypes | YieldDisplayTypes | ||
GameStateTypes |
Those identifiers are regular integers that identify the data rows defined in the XML data files.
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Commands | ||
ArtStyleTypes | ||
Automates | ||
Beliefs | BeliefTypes | |
Builds | ||
BuildingClasses | ||
Buildings | ||
Calendars | ||
Civilizations | ||
Climates | ||
Colors | ||
Diplomacy_Responses | ||
Domains | DomainTypes | |
Eras | ||
Features | FeatureTypes | |
Flavors | ||
GameSpeeds | ||
GoodyHuts | ||
HandicapInfos | ||
HurryInfos | ||
Improvements | ||
InterfaceModes | InterfaceModeTypes | |
InvisibleInfos | ||
Civilization_Leaders | ||
MinorCivTraits | MinorCivTraitTypes | |
Missions | MissionTypes | |
MultiplayerOptions | ||
Notifications | NotificationTypes | |
PlayerOptions | ||
PolicyBranchTypes | PolicyBranchTypes | |
Policies | ||
Processes | ||
Projects | ||
UnitPromotions | ||
Religions | ReligionTypes | |
ReplayDataSets | ||
Resources | ||
Routes | ||
Specialists | ||
SpecialUnits | ||
Technologies | ||
Terrains | TerrainTypes | |
UnitAIInfos | ||
UnitClasses | ||
UnitCombatInfos | ||
Units | ||
Victories | ||
VoteSources | ||
Votes | ||
Yields | YieldTypes |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.